Reality deconstructed by loops
It will be explored how loops are part of our reality in many ways. They could be rewritten using code programming and aesthetics design to train other reality perception and rebuild the organization of action. I will use the Processing environment to program some looping patterns depicted on images, animations, and complete game scenes. These visuospatial aesthetics will be designed to arrange the VR gameplay aesthetic background and such immersive environment elements that allow gamers to trigger certain cognitive, emotional, social, practical, and conceptual skills to face challenging actions on Virtual Reality games. Will see how that works...
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