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3. Game actions: fractals and loops in Virtual Reality Environments

Some Blender (Material Preview screenshots) of a prototype of game action by looping into bigger loops that progressively become in more complex Virtual Reality Environments. These rendered Blender images shows how a gamer might act from local to global perceptions of Virtual Reality Environment states by following a fractal house path.   First Cutscene - Serious Game - Level 1- in Virtual Reality Environment Establishing Shots for the first scene in the game level 1. A group of Master Closer Shots focuses on the detailed textures, materials, and game objects. This first game scene should allow the gamer to have a first glance at the game mechanics involved to figure out the first puzzle (open the front door).   First Cutscene - Serious Game - Level 1- in Virtual Reality Environment (Post-processing Effects Establishing Shots for the first scene in the game level 1 rendered with some Unity post-processing effects such as ambient occlusion, anti-aliasing, bloom, chromatic aberrat

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2. Emotion deconstruction by building in many ways the reality layers from the local to global processing

4. Reality deconstruction in static/dynamic Virtual Reality Environments

1. Reality deconstruction through the local-global perception of image layers designed by using looping and fractal structures

Reality deconstructed by loops